TOWER INCREMENTAL key art CRT-03
● RECCH-03
PLAYABLE IDLETOWER DEFENSE

TOWER INCREMENTAL

Hold the tower. Aim the LANCE. Die into a talent tree.

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ABOUT THIS GAME

A tower-defense incremental. An auto-firing tower at screen center holds back escalating enemy waves while you manually aim the LANCE. When you die — and you will — the run's currency banks into a large branching talent tree, and boss first-kills drop tokens that unseal gated regions of it.

RELEASE NOTES

v0.2

2026-08-03 LATEST
  • In-game help codex: press H (or the ? chip) to look anything up mid-run — the game pauses while it's open, so reading never costs you a run.
  • Every entry plays a live demo of the real thing, running the actual game renderer over a sandboxed fight — what you see in the codex is exactly what you'll see in the arena.
  • 39 entries covering all 13 enemy archetypes, elite promotion and its six affixes, boss tiers 1-5, every weapon and tower defence, the status effects, and the field indicators.
  • The codex only documents what you've actually met: enemies, elites and bosses appear once you've faced them, weapons and statuses once you've bought them. Category counts show how many are left to find without naming them.
  • Arrow keys walk the entries and categories; Escape or H drops you straight back into the fight, exactly where you left it.

v0.1

2026-08-02
  • Weapon slots: the tower starts with one hardpoint holding the LANCE and can grow to three — your arsenal is now a loadout decision, not an accumulating pile.
  • The talent screen is now tabbed: TOWER plus one tab per unlocked weapon, with an in-tree loadout panel and weapon picker.
  • Weapon unlocks moved into a new core cluster: BALLISTIC MOUNT (autocannon), the token-gated ORBITAL MOUNT (plague orbit), and the PLAGUE NEXUS keystone.
  • Slotted = live: an unslotted weapon's whole tab contributes nothing — including the lance's beam interception and kill-gold economy. Choose wisely.
  • First release published to mindlessquest.com — everything before it (three weapons, 12 enemy archetypes, ranged attackers, elite affixes, five boss tiers, CRYO tower durability) is in.