v0.14
2026-10-18- Closing the help codex now really closes it. Its animated preview used to keep drawing out of sight for the rest of the session, using up your machine for nothing; now it stops the moment you press Escape.
- CRYOSEISM fix: when your frost shell shattered and its nova killed something, the next enemy in line froze in place for a frame. Every enemy now moves every frame, whatever the nova kills.
- Behind the scenes, every release now measures how fast the game runs, both in the browser and in the simulation, and compares it with the release before. Slowdowns get caught before they reach you.
- The DEBUG panel (bottom-left) now shows live frame timing, particle counts and memory, if you are curious what a big fight costs.