ABOUT THIS GAME
Every level hides a silhouette under a field of colored cells, and fog hides everything, the container included, until you dig to it. You launch balls from cleared ground and they chip the cells away one bounce at a time. It starts slow on purpose: one ball, a short life, click to relaunch. So every ball you buy, every talent cell you dig up and every tower you place (towers relaunch their slotted balls for you) feels like relief. Clear the last cell to reveal the shape. Money, balls, talents and towers reset each level, but every attempt banks Shards for a permanent tree, and the next level is bigger. An early desktop prototype: pacing isn't tuned yet, so level 1 runs long, and the developer buttons are left on screen on purpose.