SKILLBOUND key art CRT-02
● RECCH-02
PLAYABLE INCREMENTALTIME LOOP

SKILLBOUND

Run out of time. Start over. Get further.

▶ CLICK TO PLAY
INSERT COIN — opens in a new window

ABOUT THIS GAME

A time-loop incremental: every action costs time you don't have. Level temporary skills that vanish each loop and permanent ones that don't, push a little deeper each run, and unpick the farmstead scenario — mend the fence, recover the livestock, survive the Alpha Bear — across a branching sixty-day countdown.

CURRENT RELEASE

v0.0.1

2026-08-06
  • Skillbound is playable in your browser for the first time — no download, no install.
  • Live one day at a time: sixty seconds per day, against deadlines that will catch you out the first time you meet them.
  • Your stats, skills and job levels carry across every loop, so the wall never moves — you do.
  • Three zones to work through: a failing farmstead, a village leaning on you as brigands close in, and the barrow underneath it all.
  • Plan once, repeat forever — build an action list and the next loop runs it for you while you watch.
  • The game saves itself as you play. Close the tab, come back, and pick up mid-loop.

ROADMAP

NEXT UP

  • The Gravemarch: a fourth zone past the barrow, and the first work that teaches Lore and Faith.
  • More of the sixteen planned skills, each with its own way of paying you back for the hours.

LATER

  • Candlebridge and Greyspire Academy — a town under curfew, then a school that trains everything at once.
  • Skill mastery: a hard ceiling on every skill, rank titles along the way, and a one-time reward for perfecting one.

MAYBE

  • The whole fifteen-zone road, from the farmstead to the last dawn on Day 365.
  • A rack of votive candles tracking every skill you have perfected — pride, not power.

Plans, not promises — no dates, and any of it can change.