LEDGER & LEGEND key art CRT-01
● RECCH-01
PLAYABLE IDLEGUILD SIM

LEDGER & LEGEND

One character becomes a party becomes a raiding guild. The grind runs itself; you make it smarter.

▶ CLICK TO PLAY
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ABOUT THIS GAME

An idle guild simulator inspired by Classic WoW leveling. Automate one character's progression — talents, gear, quests — then grow into a full party, then a guild running dungeons, raids, and world bosses, and finally arena bouts against rival NPC guilds. Rebirth to climb faster.

ART & ASSETS

CURRENT RELEASE

v0.4

2026-08-13
  • Fights are staged like a real battle screen. Your adventurer stands on one side of the zone, the monsters on the other, and every blow plays out — a lunge in, a flash on the one who took it, damage rising over their head, and a collapse when something finally drops.
  • See who acts next. A row of portraits along the top of the stage shows the order combatants are about to move in, and the ability they're most likely to use lights up on the bar — so a fight is something you can read rather than just watch.
  • Under the stage: three windows. Who you're fighting and how close each one is to a kill milestone, a running account of the fight typed out line by line, and your party's health, mana, abilities and potions — all in one place, with potions now usable mid-fight.
  • Exploring is a journey again. Your adventurer walks a scrolling strip of their zone, painted in its own colours, while whatever is coming next approaches from up ahead — a monster, a resource, or an empty stretch of road. It arrives exactly when it happens.
  • No spoilers on the road. A monster your guild has never met approaches as a dark silhouette until you've fought one. Loot you pick up flies into your satchel, and the log tells you where you are rather than repeating 'nothing found'.
  • The explore page was rebuilt around all this: your adventurer's condition beside their satchel, potions where you'd expect to find them, and a proper log at the bottom you can filter and expand.

ROADMAP

NEXT UP

  • Progress while the game is closed, with a welcome-back report on what your guild got done.
  • Standing orders: tell one adventurer — or the whole guild — what to work on, and let them get on with it.
  • Jewelcrafting: rings and necklaces cut from the gems your gatherers keep turning up.

LATER

  • Achievements for guild milestones, paying out lasting bonuses.
  • More of the March to explore; the regions you can reach today are the first stretch of a much larger world.
  • Talents — a few identity-defining picks per character, plus a deep guild-wide tree.
  • Arena bouts against rival guilds, with a ladder to climb.
  • Mounts and a stable, so long journeys stop eating the day.

MAYBE

  • Adventurers who grow personalities — quirks, and grudges against the monster that got away.
  • Raids and world bosses for a guild at full strength.
  • Rebirth: retire a finished guild for permanent bonuses and start again stronger.

Plans, not promises — no dates, and any of it can change.

RELEASE NOTES

v0.2

2026-08-10
  • A whole new look — every window in the game now has the deep blue gradient and crisp white border of a classic Final Fantasy menu, with gold titles to match.
  • The guild dashboard has been rebuilt around it: a ledger of how your guild is actually doing, your active quests, and what you've learned about the world's monsters, all side by side instead of a mostly-empty page.
  • New Guild Chronicle — one full-width feed of everything your guild is up to, with a MILESTONES filter for the moments that mattered. New lines flash as they arrive, and clicking anyone's name jumps straight to them.
  • Progress bars got physical: taller, segmented, sunk into their sockets, and they flare briefly whenever a number actually moves.
  • The roster panel now tells you what everyone is doing at a glance — "Fighting in Hearthfield", "Traveling to Greenfringe", "Idle" — with a running count of who's busy and who isn't.
  • The story archive is back on the dashboard, in a panel that scrolls instead of pushing everything else off the screen.

v0.1

2026-08-05
  • First playable build — Ledger & Legend runs in your browser, no download.
  • You run a guild, not a hero. Recruit adventurers, send them out, and they explore, fight, gather and level up on their own while you decide where the guild goes next.
  • Six regions to work through, three of them carrying a written story chain, plus four dungeons a party of up to five can gauntlet through for a named boss at the end.
  • Ten equipment slots per adventurer and gear that rolls its own stats — and adventurers who swap in an upgrade themselves the moment they find one.
  • Six crafting professions and three gathering ones: the vault feeds the workshops, the workshops feed the roster, and idle crafters find their own work.
  • A guild shop with a merchant who works the counter — customers queue up, haggle, and hand over gold whether or not you're watching.