v0.4
2026-08-13- Fights are staged like a real battle screen. Your adventurer stands on one side of the zone, the monsters on the other, and every blow plays out — a lunge in, a flash on the one who took it, damage rising over their head, and a collapse when something finally drops.
- See who acts next. A row of portraits along the top of the stage shows the order combatants are about to move in, and the ability they're most likely to use lights up on the bar — so a fight is something you can read rather than just watch.
- Under the stage: three windows. Who you're fighting and how close each one is to a kill milestone, a running account of the fight typed out line by line, and your party's health, mana, abilities and potions — all in one place, with potions now usable mid-fight.
- Exploring is a journey again. Your adventurer walks a scrolling strip of their zone, painted in its own colours, while whatever is coming next approaches from up ahead — a monster, a resource, or an empty stretch of road. It arrives exactly when it happens.
- No spoilers on the road. A monster your guild has never met approaches as a dark silhouette until you've fought one. Loot you pick up flies into your satchel, and the log tells you where you are rather than repeating 'nothing found'.
- The explore page was rebuilt around all this: your adventurer's condition beside their satchel, potions where you'd expect to find them, and a proper log at the bottom you can filter and expand.