v3
2026-08-10- Prestige now leads somewhere: the diamonds you collect by tapping diamond balls buy card packs, and cards change how the next run plays.
- Fourteen cards to collect across three rarities. Common cards work the moment you own them; rarer ones go into loadout slots you buy and can swap any time. Duplicates level a card up, and a fully levelled card stops appearing in packs so the rest come faster.
- Four rare 'epic' cards change the rain itself: balls that spawn in bonded pairs, gates that catch fire and pay double under heavy flow, ghost balls that fall straight through obstacles, and bands of heavy gravity in every stage.
- Seven one-time perks: a longer offline earnings cap, money balls that collect themselves, a cash head start after each reset, and a spawner tier that survives prestige.
- The two locked spawner colours are finally reachable — rose on your second run, gold a few runs later.
- Note: this update changes the save format, so existing saves start fresh.