ABOUT THIS GAME
Real-time hybrid in a portrait phone-shaped column: the collapse-puzzle board on the bottom two-thirds pays for the lane battle running along the top. Each color feeds one defender’s summon meter — Warrior, Archer, Healer, Mage — and an n-tile group pays n², so building a big group beats popping early. Nothing blocks a lane; damage knocks fighters back by weight, so heavy warriors drift to the front on their own while the squishies get shoved. New tiles take time to form, and goblin waves escalate on a timer, so digging for the color you need is the game and turtling has a deadline.