v0.11
2026-08-09- The humans have come. Every floor is now under siege on a clock: after a stretch of quiet, adventurers climb down through the gate above and start hunting. First a scout with a lantern, then a sellsword with a real sword, then both together — and the waves keep coming as long as you stay. They see with their eyes, so rock hides you from them the way it hides anything else, and they never lose interest in the floor just because they lost sight of you.
- The oldest joke in the dungeon, played straight: a human knows what a chest is. Hold still in front of one and you are not hidden — you are furniture worth opening. It walks over, kneels down, and starts working on your lid while a timer runs. Strike first and you land the biggest opening blow in the game. Wait too long and it gets the lid up, and then it knows exactly what you are.
- They are the best meal in the game. A sellsword leaves its sword lying at the corpse, human bodies take a long time to digest and pay accordingly, and both drop the first human memory-fragments in the game.
- Eat enough of them and you learn to understand them. Adventurers mutter to each other while they search, and at first it is noise — garbled shapes above their heads. Weave FIRST WORDS on the Loom and the noise resolves into English, and you find out what they say about the thing that has been eating their friends. COLD READ, its bigger sibling, buys you extra seconds every time one is prying at your lid.
- You hear and see them coming. A low roll announces each wave, bootsteps grow out of the dark, and a warm lantern glow reaches you through the fog well before a body does — arrival is never a cheap shot. Wound one badly enough and it runs for the gate it came in through; letting it go costs you nothing but the meal.
- For testers: this update resets saves. DEBUG → FORCE WAVE drops the next wave immediately, and DEBUG → FRAGMENTS now grants human fragments if you want FIRST WORDS early.